Update 0.9.9 is live: "You Said, We Fixed". Every item from the 13-point thread, plus real fleet battles
Posted by tomspark
Last week a 13-item list went up here (thanks Nultima, and Shorts for the follow-up). We traced every item in the code and in the game's own telemetry. 0.9.9 is live now. Here's what changed, item by item: 1. Ammo eating your hold: looting, and the drones on freighters and carriers, now only fill your magazine (400 rounds, 4 warheads). The rest stays in the wreck. 2. Can't sell or jettison rounds and warheads: anything past a full magazine is now "spare". Sell it at any market or jettison it, and you get the hold back. 3. Ships and wrecks showing only text: we think a graphics-card reset was wiping their art. The game now redraws them and logs when it happens, so we can confirm. Tell us if you still see it. 4. Clicking a neutral shoots it: selecting a ship no longer opens fire. Hostiles, and anyone shooting at you, are engaged as before. Everyone else gets an Attack button. 5. Flying away and back to loot: fixed. Looting and boarding now work across sector lines. 6. Fleet ships staying behind: fixed. Escorts no longer get stuck at sector edges, and they speed up to catch you. 7. Pathing through asteroids: long moves and autopilot now route around belts and clouds when there's a sensible detour. 8. The permanent flare bloom: fleeing raiders now flare for 3 seconds with a 14-second cooldown, and turn and fight after 20 seconds. Click one mid-flare and your lock takes as soon as the burn fades. 9. Looted wrecks: they turn grey-blue. 10. Territory and Yard lines: drawn on the star map and in space. 11. Movable sentries and depots: founders can move them (10% of the build cost, not while under fire). 12. Undo selling: weapon sales can be undone for 60 seconds at the same counter. 13. Can't scroll the sell menu: fixed for UI scale above 100%. Sell and Jettison stay pinned to the bottom of the card. From the comments: - Raider waves near the Yard: wars no longer start next to the Yard, have a reinforcement limit, and leave 20–40 minutes of quiet afterwards. - Dead-ship clutter: picked-clean NPC wrecks clear away, and raider kills no longer leave permanent graves. - Lag in fights and on Tab: the HUD was re-reading icons from the graphics card ten times a second. That's fixed, and big fights now use lighter effects. Lag when changing zones is still on our list. Also new: faction wars are now real fleet battles. There are named flagships, battle lines, gunships and a corvette screen, and if you kill the flagship that side breaks. The endless keel now shows up in the shipyard sooner, and every rung adds damage. Full notes: https://play.tomsparkbox.com/updatesyou-said-we-fixed Keep it coming, here or with the Report a bug button in game. Every report gets read.