"For a few weeks, women were just dropping their babies": The Witcher 3 lead on designing NPCs that react appropriately
Posted by GamesDaily
Gone are the days where a developer could give an NPC maybe two lines of dialogue and call it a day. The steady shift to realism essentially enforces the idea that characters must behave realistically, which is why whenever some kind of glitch or bug makes an NPC move about in an impossible manner i